Class HotKeyBase
- Namespace
- Bannerlord.ButterLib.HotKeys
- Assembly
- Bannerlord.ButterLib.dll
Base type for all HotKey definitions to derive from.
public abstract class HotKeyBase
- Inheritance
-
HotKeyBase
- Inherited Members
Constructors
HotKeyBase(string)
The required constructor which has the bare minimum needed to register a key.
protected HotKeyBase(string uid)
Parameters
uid
stringThe (unique to your mod) id for your hotkey.
HotKeyBase(string, string, string, InputKey, string)
protected HotKeyBase(string uid, string displayName, string description, InputKey defaultKey, string category)
Parameters
Properties
Category
The Category in the options menu under which this hotkey will appear. Categories
protected virtual string Category { get; }
Property Value
DefaultKey
The default key for your HotKey, if this is not set in your constructor it will default to Invalid
protected virtual InputKey DefaultKey { get; }
Property Value
Description
The description text that will appear in the options menu next to your hotkey.
protected virtual string Description { get; }
Property Value
DisplayName
The display name for your hotkey that will appear in the options menu.
protected virtual string DisplayName { get; }
Property Value
IsEnabled
Tells the input manager whether or not to process input for this key. Setting this infrequently is cheaper than using Predicate but it is less convenient.
public bool IsEnabled { get; set; }
Property Value
Predicate
Provide none, one or many functions which all must evaluate to true in order for the key to process input. This does not need to be set, and can be reset with Predicate = null;
public Func<bool>? Predicate { get; set; }
Property Value
Uid
The unique (to your mod) Id for this hotkey.
protected string Uid { get; }
Property Value
Methods
IsDown()
Called once every frame a key remains down.
protected virtual void IsDown()
IsDownAndReleased()
protected virtual void IsDownAndReleased()
OnPressed()
Called once on the frame a key was pressed.
protected virtual void OnPressed()
OnReleased()
Called once on the frame a key was released.
protected virtual void OnReleased()
Events
IsDownAndReleasedEvent
Called once they key was pressed and released.
public event Action? IsDownAndReleasedEvent
Event Type
IsDownEvent
Called once every frame a key remains down.
public event Action? IsDownEvent
Event Type
OnPressedEvent
Called once on the frame a key was pressed.
public event Action? OnPressedEvent
Event Type
OnReleasedEvent
Called once on the frame a key was released.
public event Action? OnReleasedEvent
Event Type
Operators
implicit operator GameKey(HotKeyBase)
Allows you to supply a HotKeyBase derived class wherever a GameKey might normally be used.
public static implicit operator GameKey(HotKeyBase hotKey)
Parameters
hotKey
HotKeyBaseHotKeyBase to convert.
Returns
- GameKey
The Bannerlord.ButterLib.HotKeys.HotKeyBase.GameKey stored internally.